Members of the guild, where # is 1 through 5 corresponding to one of the 5 guilds you may belong to (e.g., /guild1) Players who are currently part of the user's group Players in the surrounding area has a different display format to /say, used to roleplay character actions (e.g., /me waves would give a chat result of ' waves') Players in the surrounding area (this is the default channel)
Any future chats will continue to use the same scope until a new chat is used.
The scope of the audience that will receive the chat is specified by prefacing the chat message with one of the following commands. A profanity filter is in place in order to prevent other players from reading offensive content. A box appears in the bottom left corner, which contains a log of what other players have recently said as well as a text field for the player to add to the conversation. Players can bring up a chat window by pressing the 'Enter' key (Windows) or 'Return' key (OS X).